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Hover over the drop down menu below and choose which category of Commendations you would like to see.
Campaign Commendations
Click the picture of a Commendation to learn how to trigger an incident in order to gain points toward the Commendation's next tier.
Commendation: Pinpoint
Kill an enemy with a headshot during the Campaign. Must use a headshot weapon (Magnum, DMR, Needle Rifle, or Sniper Rifle), and the headshot must be the killing shot. 3 cR per incident.
Commendation: Walking Tank
Earn a multikill during the Campaign. This Commendation increases with any multikill event, irrelevant of which kill in the multikill chain, weapon used, etc. If a player gets a Killtacular (5x kills), he or she should get 4 increments in his or her multikill Commendation. To get a multikill, you must kill opponents within 1.5 seconds of each other. 6 cR per incident.
Commendation: Standard Issue
Kill an enemy with an automatic weapon during the Campaign. Player must kill enemies using weapons that are classified as automatic weapons (Assault Rifle, Needler, Plasma Repeater, Plasma Rifle, and Sniper Rifle). The weapon must be used to deliver the killing blow to increment this Commendation. 2 cR per incident.
Commendation: Splash Damage
Kill an enemy with a heavy weapon during the Campaign. Player must kill enemies using weapons classified as ordnance (Rocket Launcher, Grenade Launcher, Spartan Laser, Plasma Launcher, Fuel Rod Gun, and Target Locator). Weapon must be used to deliver the killing blow to increment this commendation.
Commendation: Super Soldier
Earn a spree of any type during the Campaign. This Commendaation increases with any spree event, which includes all generic kill sprees and also weapon-specific sprees (Hammer Spree, Sword Spree, etc.) and event Sprees (Assist Spree). To get a spree, the player must stay alive and rack up consecutive kills. 6 cR per incident.
Commendation: Support Role
Earn an assist during the Campaign. to get an assist, the player must directly take off at least 40% of the target's shields/health, and the target player must die before the shields recharge. If the shields recharge or if the attacker takes off <40%, then the player will not be awarded the assist, and the Commendation will not be increased. 5 cR per incident.
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