Firefight Commendations

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Hover over the drop down menu below and choose which category of Commendations you would like to see.

Firefight Commendations

Click the picture of a Commendation to learn how to trigger an incident in order to gain points toward the Commendation's next tier. 

















Name Commendation Iron Iron Bonus Bronze Bronze Bonus Silver Silver Bonus Gold Gold Bonus Onyx Onyx Bonus Max

Dome Inspector Dome Inspector 50 150 cR 250 425 cR 500 1000 cR 4,000 2400 cR 80,00 2400 cR 20,000

Numbers Game Numbers Game 25 200 cR 175 700 cR 500 1500 cR 2,500 2000 cR 2,500 2000 cR 15,000

Methodical Methodical 25 200 cR 175 700 cR 500 1500 cR 2,500 2000 cR 5,000 2000 cR 10,000

Backup Backup 50 300 cR 250 750 cR 750 1500 cR 1,500 2400 cR 3,000 2400 cR 8,000

Riflin' Through Riflin' Through 250 500 cR 750 750 cR 3,000 1000 cR 10,000 2000 cR 20,000 2000 cR 32,000

Trigger Happy Trigger Happy 250 500 cR 750 750 cR 3,000 1500 cR 6,000 2000 cR 10,000 2000 cR 16,000

Get Loud Get Loud 100 200 cR 375 750 cR 750 1500 cR 2,000 2000 cR 4,000 2000 cR 8,000

Vehicular Vehicular 200 250 cR 500 700 cR 800 1400 cR 3,200 2000 cR 6,400 2000 cR 14,000

Pull the Pin Pull the Pin 50 200 cR 250 750 cR 500 1000 cR 3,000 2000 cR 5,000 2000 cR 9,000

Perfectionist Perfectionist 50 250 cR 250 1250 cR 500 2,000 cR 2,000 2000 cR 5,000 2000 cR 8,000

In Command In Command 75 200 cR 375 750 cR 750 1,250 cR 3,000 2500 cR 6,000 2500 cR 10,000

Target Practice Target Practice 250 250 cR 750 600 cR 3,000 2000 cR 7,000 2400 cR 12,000 2400 cR 20,000

Specialized Specialized 175 200 cR 525 600 cR 2,000 1200 cR 6,000 2400 cR 10,000 2400 cR 14,000

Grounded Grounded 50 250 cR 200 400 cR 400 800 cR 2,500 1600 cR 6,000 1600 cR 12,000

Longshot Longshot 250 500 cR 750 750 cR 4,000 1000 cR 1,000 3000 cR 20,000 3000 cR 32000















FIREFIGHT
  • Dome Inspector
    Commendation: Dome Inspector

    Kill an enemy with a headshot in Firefight matchmaking.  Must use a headshot weapon (Magnum, DMR, Needle Rifle, or Sniper Rifle), and the headshot must be the killing shot.  3 cR per incident.

  • Numbers Game
    Commendation: Numbers Game

    Earn a multikill in Firefight matchmaking.  This Commendation increases with any miltikill event, irrelevant of which kill in the multikill chain, weapon used, etc.  If a player gets a Killtacular (5x kills), he or she should get 4 increments in his or her multikill Commendation.  To get a multikill, you must kill opponents within 1.5 seconds of each other.  5 cR per incident.

  • Target Practice
    Commendation: Target Practice

    Kill an infantry-class enemy (e.g. Grunt Infantry) in Firefight matchmaking.  2 cR per incident.

  • Specialized
    Commendation: Specialized

    Kill a specialist-class enemy (e.g., Elite Specialist) in Firefight matchmaking.  3 cR per incident.

  • In Command
    Commendation: In Command

    Kill a Leader-class enemy (e.g., Elite Leader) in Firefight matchmaking.  4 cR per incident.

  • Longshot
    Commendation: Longshot

    Kill an enemy with a precision weapon in Firefight matchmaking.  Player must kill enemies using weapons that are classified as precision class (DMR, Needle Rifle, and Sniper Rifle).  Weapon must be used to deliver the killing blow to increment this Commendation.  2 cR per incident.

  • Riflin' Through
    Commendation: Riflin' Through

    Kill an enemy with an automatic weapon in Firefight matchmaking.  Player must kill enemies using weapons that are classified as automatic weapons (Assault Rifle, Needler, Plasma Repeater, and Plasma Rifle).  The weapon must be used to deliver the killing blow to increment this Commendation.  2 cR per incident.

  • Trigger Happy
    Commendation: Trigger Happy

    Kill an enemy with a small arms weapon in Firefight matchmaking.  Player must kill enemies using weapons that are classified as small arms (Magnum or Plasma Pistol).  Weapons must be used to deliver the killing blow to increment this Commendation.  2 cR per incident.

  • Pull the Pin
    Commendation: Pull the Pin

    Kill an enemy with grenades in Firefight matchmaking.  Both Plasma Sticks and area-of-effect damage count for this Commendation.  2 cR per incident.

  • Get Loud
    Commendation: Get Loud

    Kill an enemy with a heavy weapon in Firefight matchmaking.  Player must kill enemies using weapons that are classified as ordnance (Rocket Launcher, Grenade Launcher, Spartan Laser, Plasma Launcher, Fuel Rod Gun, and Target Locator).  Weapon must be used to deliver the killing bow to increment this Commendation.  2 cR per incident.

  • Methodical
    Commendation: Methodical

    Earn a spree of any type in Firefight matchmaking.  This Commendation increases with any spree event, which includes all generic kill sprees and also weapon-specific sprees (Hammer Spree, Sword Spree, etc.)and event sprees (Assist Spree).  To get a spree, the player must stay alive and rack up consecutive kills.  5 cR per incident.

  • Backup
    Commendation: Backup

    Earn an assist in Firefight matchmaking.  To get an assist, the player must directly take off at least 40% of the target's shields/health, and the target player must die before the shields recharge.  If the shields recharge or if the attacker takes off <40%, then the player will not be awarded the assist, and the Commendation will not be increased.  4 cR per incident.

  • Vehicular
    Commendation: Vehicular

    Kill an enemy with a vehicle in Firefight matchmaking.  Kill a foe with vehicle velocity (splatter) or a vehicle-mounted weapon.  Players who get kills with standard weapons in passenger seats do not get credit for this Commendation.  2 cR per incident.

  • Grounded
    Commendation: Grounded

    Destroy an enemy-occupied vehicle in Firefight matchmaking.  Destroy an enemy vehicle that is currently occupied by active enemy A.I.  Standard breakable turrets count for this Commendation (e.g., Wraiths).  8 cR per incident.

  • Perfectionist
    Commendation: Perfectionist

    Complete a round without dying in Firefight matchmaking.  Player clears a round of Firefight on any difficulty without dying.  10 cR per incident.

 
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